AMD and Sulon revealed the Sulon Q, a tether-free virtual/augmented reality headset that doesn’t need the help of wires or external devices whatsoever, unlike the Samsung Gear VR, Oculus Rift, or HTC Vive.
Yes, the Sulon Q ships with what’s essentially a full Windows 10 PC packed inside of the headset, all up in your face. It’s powered by an AMD FX-8800P APU with eight integrated Radeon R7 graphics cores, a built-in 256GB SSD, 8GB of RAM, a 2560×1440 OLED display with a 110-degree field of view, and 3D spatial audio. Connection-wise, it’s rocking 802.11ac Wi-Fi, Bluetooth 4.0, micro-HDMI out, and a pair of USB 3.0 Type A ports.
Sulon calls the headset a “a powerful and lightweight all-in-one solution” capable of pumping out console-quality graphics, but don’t expect this to be a heavy-duty VR gaming solution. Both the HTC Vive and Oculus Rift require the PCs powering them to rock a GTX 970 or AMD R9 290 or better, and the integrated R7 graphics inside the Sulon Q simply aren’t in the same class as those $300 graphics cards. The headset can tap into the power of DirectX 12, Vulkan, and AMD’s LiquidVR technology to boost performance on its humble hardware, however.
That said, there’s a lot to like about the Sulon Q on paper. Because the headset packs all its hardware internally, you won’t have to fuss with minimum specs, and wire-free VR is definitely superior to a tethered experience. It’s nice to be able to wander around without worrying about tripping over a cord! Related, the company says the Sulon Q features “spatial redirection for endless virtual walks,” using perceptual tricks to create expansive VR landscapes even within the confines of your office and living room.
The technology’s assisted by a “Spatial Processing Unit” that taps into the cameras on the front of the Sulon Q to create safe virtual experiences in real time with the help of machine learning—and without the need for external tracking stations, it appears. “The Spatial Processing Unit is an innovative mixed reality spatial computer that provides real-time environment mapping and tracking from the inside outward, dynamic virtualization for VR/AR fusion, and gesture recognition,” says Sulon.